Not gameshow related but likely to be of interest, I took a punt on a PS4 game called Hand of Fate 2 (also out on Steam, Switch, presumably XB1).
It’s basically a Fighting Fantasy book, but with deck building and game-y mechanics. The mysterious Dealer sets the scenario, you stack the deck with encounters and equipment and supplies that help you, the Dealer adds challenge encounters relevant to the story, shuffles the deck and deals out a map of face down cards. You travel across the map looking for the card that ends the scenario, to succeed you might have to collect things along the way. Certain cards come with tokens if you do well in the encounter, which are swapped for more cards to put in your deck.
The fun comes from making multiple choice decisions at each encounter, the success of your actions being determined by picking from four cards (usually varying from ‘huge success’ to ‘huge failure’), rolling dice, spinning wheels, timing a pendulum, that sort of thing. There’s also a large amount of real-time fighting, which feels rather clunky to begin with.
Each of the 22 scenarios comes with their own unique rules and encounter cards, but playing through the same encounter to get a better result, as knowing what is required from a scenario is not always apparent until you’ve played through it, can get a bit tiring. I think it’s the sort of thing readers may enjoy, especially those of a more mechanical bent.
Three celebs find themselves on island in a human zoo run by highly intelligent monkeys, who set them challenges for money. But one can’t see, one can’t hear and one can’t speak (the three wise monkeys, you see?).
From the trailer it looks like a slightly different take on the Release the Hounds formula, slightly more overtly comic. We shall see.
If you watched it, let us know what you think in the comments.
As giant arcade games are all the rage now, let’s remember the ultimate version of those crane grabbing games, The Cubiscus from Vic and Bob’s Families At War.
Crane grabbers seem to be the first thing that comes into people’s heads when thinking up giant arcade machine quizzes, but I’d be interested in wondering how you’d think such a show would work and what would make it appealing. My worry with Rollin’ In It (filming pilot next week) is that whilst Tipping Point is effectively a board with various intriguing states that develop as the show progresses, coin rolling will just be basically target practice repeated over and over and I question sustainability. We shall see.
We were alerted to a new podcast the other day which may be of interest to readers, Hey Riddle Riddle sees Jackbox alumni Adal Rifai, Erin Keif and John Patrick Coan riff off riddles and lateral thinking puzzles. First episode quite funny and fun, even if the riddles featured are a bit old hat. It’ll be interesting to hear what it’s like when they’ve found their feet. Webpage featuring links is here.