Fort Boyard 2021

Saturdays from 21st June, 8:05 pm (UK)
France 2

For the 32nd time, teams of adventurous French celebs attempt to storm the Fort and take Pere Fouras’ treasure, but he’s got plenty of surprises and tricks up his sleeve.

This year PF returns to the watchtower in the name of SCIENCE, testing out potential new ideas for new tests in the BEEF (Bureau d’Etudes des Epreuves du Fort) whilst Willy Rovelli has been jailed for opening his speakeasy last year behind the dentist’s surgery, and hosts a new iron stomach challenge from there, as well as a new ‘mugshot’ game to replace Willymix. Cyril Gossbo’s role has been expanded, Slaime returns, but he’s also got a new show, BinGossbo, where contestants have to answer questions picking out balls in a rotating drum whilst also actually in the rotating drum, alongside nasty creatures.

Also promised: a new Trapper character Gary Boo, the return of MegaGaf, an upside down kitchen, a flooded Underground station, a new telephone booth riddle game and ski lifts. And probably more!

Hopefully it’s a return to form after last year’s COVID series which saw everyone stationed at the Treasure Room throughout, this series looks like it’s being filmed more traditionally. Eight of the eleven episodes have unnecessary Toujours Plus Fort! spin-off shows afterwards and doubtless there will be some interruptions for the late Euro 2020 taking it off some weeks. However, Fort Boyard‘s on so that means Summer is here!

27 thoughts on “Fort Boyard 2021

  1. Joey Clarke

    I’ve waited all year to say this but…
    It’s time to raid the fort and get the gold.
    Agent Oliver is awaiting at the fort to get the team and show Boyard who’s boss. ✊

    Reply
    1. Joey Clarke

      I think that was done on the original UK version too when it was on Channel 5.

      Reply
  2. Brig Bother Post author

    Well after last year, this is a bit of a return to form. Good stuff! Some thoughts on the new stuff below, bearing in mind there’s still quite a lot to see:

    Upside Down World: Quite a fun idea and genuinely quite hard to get the head around with the way it’s been shot, but it feels like you don’t have enough time to win this – unless today’s was an outlier and most people will get three goes through.

    Chez Tata Fouras: Feels like a more obvious game now, although brings the amount of “games where you have to fill a tube” up to just about all of them.

    BEEF: Fort Boyard Does Brainiac. Liked this.

    Rouge in the Cage: About time really, although a bit weird that she’s there in person to introduce the games, then it’s a video shot of her firing the arrow with the names on it.

    Ketchuperie: The tomato drawer is an actually ingenious way to get around “throwing them across” aspect – it forces multiple crossings, and if someone does fall in then it doesn’t really matter, they’ll find it hard getting back.

    Metro: Loved this – sure it’s ANOTHER menotte game, but extremely nicely themed and felt challenging in a good way.

    Gary the Trapper – could take or leave this, seems like quite a heavy set-up for a reversion of fishing for a key. I thought it was quite fun with the “storm” on the way back though.

    Willy The Prisoner – I liked the way this was set-up, that another contestant accidentally let slip about the Speakeasy. The Flinch game is fun enough, interested to see what happens if they get three fails, do they get to go and see Blanche? Still think the eating trial feels a bit imprecise as a Treasure Room time penalty game. Not quite sure of the story here – letting prisoner’s out as an Eff You to PF, but taking away Treasure Room time as if he’s still working for him.

    Ultimately I like what they’ve done with the prisons here.

    Abandoned Dungeon – Liked this, good reuse of the old prison escape and felt like a reversioning of the old mind game from Boyardland, felt pretty old-school Boyard although it’s a pity about the “search through the polystyrene” bit which was a bit dull (although liked Olivier’s face when she just pours the basket out), probably needs another element.

    TelephRisque – Decent, felt like difficult to pull off stunt, and even had a punchline.

    Surprised there were no new Cage or Judgement games shown off. Still, though.

    Reply
  3. Brig Bother Post author

    Blimey, 2.1m, almost 1.5m down on last year’s opener, third place in slot against a film and a TV clip show. I wonder why that happened?

    Reply
    1. Danny Kerner

      Well for once Football isn’t to blame as that kicked off at 3 pm.

      Reply
    2. Chris

      Last years opener France was locked down. Best compare it to figures from 2019

      Reply
  4. Chris

    I haven’t been able to watch the full show but from the clips I have seen my thoughts:

    Chez Tatas 2021
    I will start off controversial, I liked the simplicity of Chez Tatas last year. To me the fill the tube element looks clunky here. I would maybe like to see a puzzle element introduced.

    Bitzutage 2021
    The upside down room is visually good, but the camera work made my head spin. Have several thoughts on a more unique challenge that could be posed in the same design. (Even a chance to give Willi a new element).

    Mennotte 2021
    The metro looks like it has been designed to develop over the next few years. As with many new games it seems to be designed to bring a different challenge each year. This year being a basic design. I’m not sure what the horizontal box was suppose to be within the theme.

    Fishing for the Key 2021
    Gary Boo, I dont understand why they needed a character here. (Except to prevent the contestant trying to reach in for the key. An unclimbable void would have sufficed. Again, the elements can be redesigned yearly.

    The Watchtower 2021
    Glad that its back to the format of yesteryear. Having Fouras in the tower had to be a thought in trying to erase the struggles of last year.

    I see some innovative elements arrive elsewhere but so far I’ve just seen previous trials reimagined.

    Reply
  5. Brig Bother Post author

    I think there’s something interestingly mechanically limiting about many of the key games. Think to The Crystal Maze, in many of the games the release of the crystal is often nothing to do with the mechanics of the game itself – you perform the task, a man pushes a button to make the crystal accessable. How many games does this apply to in Fort Boyard? Off the top of my head, only two – Hotel and Zoo. All the other cell based games are *about* making the key accessable in whatever location it finds itself. Whilst things like Ketchuperie, Laverie and Casino are effectively man pushes button to release key, they’re still set-up as games of access.

    I think old school Boyard was much more mechanically inventive, modern Boyard’s games aren’t quite that clever. Clearly they’re much more geared towards action, and I think they do this well within the confines of the cells. But this comes at a cost, you rarely see games of hand-eye coordination or games built around intriguing bits of equipment, for example, and I think that’s a pity.

    Edit: actually Boyardodrome also fits, but it’s no longer on the Fort.

    Reply
  6. Brig Bother Post author

    Episode 2! Bruno’s tenth edition, and a running joke about him being the guinea-pig! New stuff!

    Vertiginous Cabin: fine. Amused when Olivier said “I don’t think we’re friends anymore” after the box collapsed.

    Suspended Course (in the Cage): OK, and it was OK when they did it on The Challenge: Double Agents as well.

    CONTROVERSY in The Cage, having set up L’Endurance to its max setting for Tibo the fitness Youtuber vs Little Boo, LB won by loads but didn’t do his crunches properly so got disqualified.

    Bingossbo: Enjoyed this, partly because I like Cyril Gossbo, and partly because Bruno wasn’t so much “scared” as “mildly pissed off”, which is funny. Sure, it’s a light version of an old I’m a Celeb trial, but with enough added bells and whistles to be worth doing.

    The story here, if you couldn’t follow, is that because of COVID business had been bad for Pere Fouras and he needed to find a way to make some money, and he decided the best way to do it would be a lottery, and who could he get to host?

    Also enjoyed the old-school FB moment of Amandine not wanting to do the Angel Jump and the rest of the team trying to spur her on.

    Reply
    1. Joey Clarke

      They should have kept the Joker and then Amandine would have nominated Sylvie to take her place and complete the Leap of faith adventure.

      Reply
  7. Brig Bother Post author

    Also the luck game in Judgement!

    It feels like with good play it should be possible to almost guarantee a win. Don’t know though.

    If you want to work it out at home – three blue balls, two white ones, place them in a row to match a mystery five-ball combination. After each go you are told how many blue balls are in the correct place. Three tries to crack it.

    Reply
    1. Brig Bother Post author

      There are, I think? ten different combinations possible, 2×4 reversible ones and two symmetrical ones:

      XXX–
      XX-X-
      XX–X
      X-XX-
      X–XX
      X-X-X
      -XXX-
      -X-XX
      -XX-X
      –XXX

      Reply
    2. Chris M. Dickson

      Off the top of my head I have a strategy which wins 70% of the time, but I’m not sure it’s not possible to do better.

      (1 in 10 chance you have 3/3 BB correct on 1st go and win, 9 in 10 chance you have either 1/3 or 2/3 BB correct on first go.

      1/3 BB correct: the correct one could be the left one, the middle one or the right one. Assume left is correct and swap the other two for the two missing. If this doesn’t work, swap the other two back, assume middle is correct and swap the other two for the two missing. This will lead to a win if left or middle were correct and a loss of right was correct, so a 2/3 chance of a win.

      2/3 BB correct: similar logic, but pick two correct out of the three, not one correct. Again, 2/3 chance of a win. Overall chance of a win is 1/10 * 100% plus 9/10 * 2/3.)

      Reply
  8. Brig Bother Post author

    Who could have predicted the key to winning Aragnee is to stand really close to the target?

    Good episode tonight – pity their brains couldn’t match their skills or they could have gone clear even without the Cage – the BEEF puzzle was certainly workoutable even if you didn’t know the properties of sodium (drinks come in aluminium cans and chlorine is put in swimming pools), maybe they were a bit unlucky in Slaime, although both questions were pretty quiz chestnutty (the joke on the wheel was that was category was “fear of losing”).

    I think capping the time penalty in Willy’s prison kitchen is a good idea (although I expect playing will fall into two categories – success or complete failure, with no gradations in between), I think there probably should have been a maximum penalty in the Great Escape previously, a minute would have been about right. I reiterate I think they’ve done a great job with Willy’s prison, I’m quite enjoying the joke that despite being in prison for a year he’s really annoyed to have company when he gets it (I LOLed at “oh good, she’s gone” when the player was trapped in the box), and during Toujours Plus Fort he goes to great ends to point out the failure rate of each game. And Olivier is really annoyed he’s around, threatening to report him to PF.

    Seems a shame Delphine’s been a bit more sidelined, even if she got her own segment effectively.

    Reply
  9. Brig Bother Post author

    Fun and eventful episode 4, many of the points I was going to make I’m likely to forget having to watch it in two parts.

    * Winning Metro and then forgetting to take the key! I’m sure there have been other examples of games being won and them forgetting to collect the prize but I can’t think of anything off the top of my head.

    * The boxer literally breaking the bank was hilarious.

    * Interesting to see they’ve imported the shoot-out game from Boyardland, and nicked from Taking the Tower making an appearance in The Cage. I *think* it’s probably better suited to the Council as a game, but perhaps it’s too silly/the area isn’t big enough to give it its due.

    * Megagaf! I enjoyed the story here – after failing to take over the Fort with his non-Superpowers, Megagaf just decides he’s going to hang up his costume and be a normal person, but feels a call to arms after yet another team fails in the Treasure Room, “every week since Megagaf stopped coming”. I don’t think the game is as spectacular or as funny as his original one, holding onto a dinghy for twenty seconds, but I suspect that might be the price of COVID.

    * I thought the bone that Olivier gave Phillipe for Rodeo Dino was quite small compared to usual, and then Elodie pointed out there were larger bones on the floor. I kind of hope this has been deliberately set up as a common sense hack.

    * TelepheRisque is a pun on Teleferic, which is a posh name for a ski lift.

    Reply
  10. Brig Bother Post author

    Also four eps in and it feels like they’re rotating the games a bit better this season – the new games are getting played more which is fine, Aragnee has only turned up once which is great, Ketchuperie the only one that feels a bit overplayed so far.

    Buuuut, but but but – Angel Jump, Ejection Cabin and Vertiginous Cabin in the same episode is a bit much.

    Reply
  11. Brig Bother Post author

    Episode six, fun team of comedians – seemed to take quite a lot of pleasure in each other’s misfortune, which was funny. Also, one of the most entertaining playings of The Doll’s House I can remember, classic old-school Boyard.

    But. But but but. You’re not getting away with that Treasure Room cut, Production. Why are you scared of your format? If someone gets locked in the treasure room, as would have CLEARLY happened, everyone would have been talking about it for *weeks*. It would have been terrifically exciting. I don’t get it.

    Reply
    1. Lee Turner

      Not going to lie. The Treasure Room thing doesn’t really bother me too much. Ive seen the gate stop near the bottom to allow people out so many times its just common. I think unless your really stupid and still at the fountain with 5 seconds left there not going to lock anyone in.

      Not to mention i feel those episodes where the time isnt a standard time (Like 2:23) they tend to be abit stranger with the gate.

      Reply
      1. Brig Bother Post author

        Bollocks, there were two people who weren’t going to get out and they had to hide shenanigans by cutting to tigers. Nope, not having it.

        The idea that the producers can’t work out what 2m 23s minus 30 seconds is a laughable idea.

        Reply
        1. Lee Turner

          Rather they get locked in too. But then the charity lose out. And even if it makes the show look better then the charity misses out.

          Reply
          1. Brig Bother Post author

            Tough, the celebs should have taken it seriously. If the threat is never carried out then there’s no jeopardy, which is precisely why there’s an Indiana Jones shutting door and warnings to get out *in the first place*. Why not just give everyone ten grand for being splendedly entertaining and be done with it?

    2. Tom F

      I’m so curious about this – do you think they were properly ‘locked in’ and production just decided to give them a pass, or something else? I wonder if maybe one of them got an arm or a head halfway under and so they had to stop the gate for safety, and then didn’t know what to do.

      I don’t blame the team that much, if you’re in the small 4 figures range it makes sense to take risks with the gate given the 3k minimum (right?). They were cheerfully crap all the way through, I feel like if they had been locked in they’d have taken it in their stride too.

      Reply
      1. Lee Turner

        Watching the show alot internationally this is something they actually often do alot all over the place. There been times the gate just stops near the bottom to allow the people to get out. In a way it sort of feels like they actually don’t want any TR prisoners anymore. They don’t even have the switch they use to block off the tigers and lose the cauldron anymore.

        Reply
        1. Lee Turner

          Atleast in france they try and cut away from it. In Africa they just decided to show the gate suddenly stopping and letting 2 people get out before resuming closing.

          Speaking of the Treasure Room. It seems like alot of teams are now encouraged they can’t re enter the Treasure Room when the door is closing.

          Reply
          1. Brig Bother Post author

            Olivier still usually says during the run that they’ll lose it all if anyone doesn’t get out in time. Baffling.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.