Show Discussion: Boyard Land S2

By | November 5, 2020

Saturday 7th November, 8:05pm(UK)/9:05pm(CET)
France 2

Splash! They’ve recorded six more! But it won’t be going out as a series, as we understand it they’ll be going out as seasonal specials, the first one of which is the Halloween one to celebrate Halloween, er, last week. To be fair, it was probably intended to go out last week but the Six Nations rugby restarted.

We quite enjoyed the first series as a proof of concept, it sounds like they might have beefed it up for series two – we hope they’ve improved its economy so winning a game feels more worthwhile – indeed, the big wheel is now the semi-final and a timed event with loads of Boyards on the line, and there’s a brand new final where the contestants must grab loads of Boyards from a safe and get out in time, apparently modelled on the Scrooge McDuck diving into a load of coins in the intro to Duck Tales. Not to mention new characters and other new events.

We’re extremely interested to note that they filmed these in COVID times but the adverts suggest no obvious social distancing, so we’re intrigued to find out how they’ve got around that, and hopefully they can use whatever they did on Fort Boyard next year which felt like a highly compromised series.

It will be of course overly long at over two hours and that’s where not being a weekly series will probably help it.

Let us know what you think in the comments.

7 thoughts on “Show Discussion: Boyard Land S2

  1. Brig Bother Post author

    That was a very decent two hours, good Quality of Life improvements from last year, even if there weren’t many new events.

    The changes are thus:

    * Fundamental change to the scoring. Instead of paying a fee to play each attraction, they’re given a ticket book at the start of the show. This means that they no longer have the option to spend a bit more for an easier game. On the one hand, quite sad, that’s an interesting thing to explore. On the other, the economy feels more worthwhile – no more paying a load to get an unexciting return after so much work.
    * Winning an individual game is worth 50B, a Duel 80B (except in Roni the Fairy – or Roce the Fairy’s evil cousin this episode, played by Roni the Fairy ‘acting’, where the three duels are worth 50B apiece).
    * The games are split into seven ‘areas’, a bit like Alton Towers:
    – The Kingdom of Horror (i.e. the animal scares),
    – The Circus (Ultimate Tag with Camille Cerf in half angel/half demon form and The Beast)
    – Extreme Frontier (the action-y ones)
    – The Enchanted Pond (with Fairy Roni)
    – The Arcade
    – I forget the exact wording but Land of Fun I think (the big style fairground games)?
    – The Museum of Wonders

    Followed by The Big Wheel and the Grand Safe to finish.

    The Circus – Team selects three people who have to run around the big tent being chased by a parcour expert called The Beast. Each has a Willybear token attached to their back. The Beast will try and take the tokens. Whichever team can last the longest without being tagged out wins the 80B and get the chance to win the Joker – here the roles are reversed, two members of the winning team try and catch The Beast within a minute. If they succeed they get a Joker, which means in one subsequent duel if they don’t like who Willy has selected they can sub someone of their choice in.

    The Arcade – there’s an (unknown) sixth game in the rotation, the first team to win two games wins a Golden Ticket, giving them a bonus event to win Boyards with in the next Zone.

    Kingdom of Horror and Extreme Frontier are one duel game then one individual game each, World of Fun was the bonus individual game and two duel games. Presumably they can shuffle the order of these Zones if they wanted.

    Museum of Wonders – this has more variety this time round, might be a quiz, might be some sort of physical test based on the person it’s based on. First to two wins 80B.

    The Big Wheel – this starts at 500B for both teams and seems to drop 1B every 0.5 seconds. Whatever is left on their money clock when they pull the lever at the top of the wheel is theirs to add to their total. B converted to Euros on a table like last year, but this time round the team with the most B can earn even more in the safe.

    The Safe – a Big safe with (allegedly) ONE MILLION Boyards in it. Two ways into (and out of) the safe – a slippery slide and a ladder. Three of the team have ninety seconds to get in, grab as much as they can depositing in a big cauldron outside the safe (they can go in and out as many times as they like) and make sure they’re out by the end of the time – after a minute one of the exits is blocked off, 30 seconds later the other exit is blocked off, if anyone’s caught inside then no bonus is awarded, if everybody escapes then everything gathered is counted and added to their winnings from earlier to make a final total to convert into cash.

    EVENT QUALITY OF LIFE IMPROVEMENTS
    BOYARD COASTER – now the platforms are unstable making the game a bit more challenging.
    PINCES – there are now ‘compartments’, each with a Willy in, but each also with a different creature inhabiting it.
    SUPER BOYARD KART – Double the players for double the mayhem! Only first one across the line counts though.

    NEW EVENTS
    – Ski Slope – it’s that game from TORE where they have to get up a steepening wall by jumping between small platforms.

    Next one Christmas I’d imagine?

    What I thought was quite interesting is that they’ve pretty much eliminated Fort Boyard from any of the backstory having gone in quite heavily on it last year. Plenty of allusions to the style, but Pere Fouras didn’t get even one mention, save for a small reuse of last year’s instructions in the Arcade. They’ve gone big on Willy’s ownership.

    Reply
    1. Alex Richards

      The Fun Zone is titled Le Monde Funtastique, no doubt a reference to Olivier Minne’s old show covered in this very site.

      With the Arcade, I think they’ve removed one game and added two. There are two new ones, certainly, but I can’t for the life of me remember what the game they removed was. There definitely were five games on the wheel last year, wasn’t there?

      Reply
      1. Jason

        I believe we saw four games in the arcade last year – cockroach fishing (La Pêche aux Cafards), pistols (Les Pistoleros), basketball (Le Boyard-Ball) and De la Terre à la Lune.

        Given the last one came straight from the Fort, it seems the most likely to have disappeared.

        Reply
          1. Jason

            Apologies, there are actually two games there (which makes the five Alex quoted). Since we don’t have the episodes to hand I had to source it from a wiki which quotes the first episode as Boyard Ball and De La Terre, but forgets to note Basketball which was mentioned in some of the fan forums’ episode discussions.

            Boyard Ball is indeed the Baseball Noughts and Crosses.
            Basketball is well… basketball.

  2. Brig Bother Post author

    Also interestingly of note, watching though a VPN on Chrome it was autotranslating the subtitles, which is fun! Although they’re about twenty seconds behind what’s happening on screen which was mildly annoying.

    Reply
  3. Lee Turner

    Basically agree with everything that has been said. Some good changes. I think the fact that some zones only have a limited amount of games to be played might be fine by the fact we will rarely see the show on as oppose to every week.

    Although. Only got 1.35 Million viewers and 6.1% audience score. (Was against masked singer)

    Reply

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